Part 1 - Editing Pyroes

Component auto-generation

Having seen the basic layout of the application and how the basics of a Component look like, we can work our way up the ranks to create a Pyro Editor.

Copy the top0 folder to top1 and enter it. For example, with:

cp -r top0 top1
cd top1

Note

Under Windows and unless you have a proper shell installed (Cygwin, MSYS, GitBash, …) you are probably better off using the Windows Explorer to make a copy of the directory)

From inside the app directory create the skeleton for a Component:

cd app
anpylar-component Pyroes

Note

If the name of the component to add doesn’t end with Component, it will be automatically added

For small projects/components one can include the html content directly in the component. Let’s generate it automatically:

anpylar-component --htmlsheet Pyroes

The generated python code would look like this in each case

from .pyroes_component import PyroesComponent

The addition of --htmlsheet has added an attribute with that name which is a literal string in Python. We could then add the content as in:

htmlsheet = '''
<h1>My Heading 1</h1>
'''

In both cases the generated component is imported into __init__.py to make it easy available for others to import it.

The layout

With our additions (let’s stick to having html content in a separate file), the layout looks like this

├── app
│   ├── pyroes
│   │   ├── __init__.py
│   │   ├── pyroes_component.css
│   │   ├── pyroes_component.html
│   │   └── pyroes_component.py
│   ├── __init__.py
│   ├── app_component.css
│   ├── app_component.html
│   └── app_module.py
├── anpylar.js
├── index.html
├── package.json
└── styles.css

Out of curiosity, had we applied the --htmlsheet command line switch, the layout would miss one of the files: pyroes_component.html, because the html content would be inside the component.

The Editor

A Pyro

Actually, and before editing we are going to define a Pyro. As you may have seen in the layout above, we have added a pyro.py file to the app. Not much is actually needed:

  • A name (what’s a Pyro without one!)

  • A pyd to make them unique in case two or more chose to bear the same names (yes even Pyroes could suffer from vanity!)

Add pyro.py to the hierarchy (let’s put the --htmlsheet aside for simplicity)

├── app
│   ├── pyroes
│   │   ├── __init__.py
│   │   ├── pyroes_component.css
│   │   ├── pyroes_component.html
│   │   └── pyroes_component.py
│   ├── __init__.py
│   ├── app_component.css
│   ├── app_component.html
│   ├── app_module.py
│   └── pyro.py
├── anpylar.js
├── index.html
├── package.json
└── styles.css

And put some Python in action.

from anpylar import Model


class Pyro(Model):
    bindings = {
        'pyd': 0,
        'name': '',
    }

Uhmmm!!! The definition of the attributes is done in a dictionary named bindings (remember it was also auto-generated above for the PyroesComponent) and the class inherits from Model. Quick and dirty explanation

  • Subclassing from Model allows the directive bindings to take effect. Many of the classes in AnPyLar use this functionality (Component based classes do)

  • The definitions inside bindings will have two effects:

    1. Each instance will have an attribute with the name and default values defined in the dictionary. This will be valid code inside the class:

      if self.pyd > 10:
          print('my name is:', self.name)
      
    2. An additional attribute will be created and this will be an Observable which can be used to, obviously, observe the attribute.

      The new attribute will be named: self.pyd_

Note

AnPyLar has a built-in implementation of reactive programming following as closely as possible the RxJS/RxPY APIs. The initial set of operations is limited, but it will be expanded over time.

If you don’t know what an Observable is all about Reactive Programming. You may want to see: RxJS or the Python version at: RxPY.

Although this is a NOP (No Operation) class, we will later find several use cases for the observables and reactive programming.

Editing

With a Pyro in the hand, we can now complete the PyroesComponent and the editor with it.

<h2 {name}="pyro.name_.map(lambda x: x.upper())">{name} Details</h2>
<div><span>pyd: </span><txt [pyro.pyd]>{}</txt></div>
<div>
    <label>name:
      <input *_fmtvalue=pyro.name_ placeholder="name"/>
    </label>
</div>

Let’s focus on the specifics of the code parts from above.

pyroes_component.py

bindings = {
    'pyro': Pyro(pyd=11, name='Pyro Nakamura')
}

We added a binding and this is usable in the directives in the html code.

pyroes_component.html

As much as possible is being rendered with the AnPyLar directives, to avoid rendering in code. (Remember: this is known as htmlista mode). Notice one specific html tag:

  • <txt [pyro.pyd]>{}</txt>: an HTML tag named <txt>. This is a liberty taken by AnPyLar to be able to deliver.

    In this case and under <div> there are two things: a <span> and text. Without putting the text to format inside another tag (<txt>) the supercharged method _fmt would not know that it has only to format that.

<h2 {name}="pyro.name_.map(lambda x: x.upper())">{name} Details</h2>

As we mentioned before, the name inside Pyro would also have an associated observable name_. You can apply observable operations to the observable like in this case map(lambda x: x.upper()) which will uppercase any text passed to it.

There is some extra magic there:

  • The node’s method _fmt is subscribing to the Observable in the background

    Which means: any changes to self.pyro.name will be pushed through the observable self.pyro.name_, in turn through any operations (our map(...) and then delivered to the subscriber, i.e.: _fmt, which has been invoked with the directive in <h2 {name} ...

    And the node will react to the changes automatically updating the screen in real time.

Notice how we don’t use the Observable when putting the pyd on the screen.

<div><span>pyd: </span><txt [pyro.pyd]>{}</txt></div>

And that’s because the pyd is not going to be edited. It won’t change during the lifecycle of the component. The binding will simply take the current face value and put it once on screen.

For the input field

<input *_fmtvalue=pyro.name_ placeholder="name"/>

Once again, we are using the observable and passing it to a supercharged method named _fmtvalue with the * directive syntax, which does the following:

  • Subscribe to an observable if one is passed and format the changes in to the value field.

  • Publish the changes back to the underlying observed attribute (self.pyro.name without the _) when something is edited

app_component.py

Having a finished PyroesComponent is nice, but it wouldn’t be of any use if we are not starting it. We’ll do that inside our main AppComponent. There are actually different ways of doing it. For the sake of it, we just instantiate it.

def render(self, node):
    PyroesComponent()

Let’s see what our editor delivers. First serve the application:

anpylar-serve top1

And go the browser

Which will deliver this.

../../_images/top1-00.png

If we use the backspace key to delete part of the name, this is the result

../../_images/top1-01.png

Blistering barnacles!!! The changes in the input field are automatically propagated to the name displayed above it. All thanks to reactive programming and having it integrated in AnPyLar

Sub-Component Rendering Notes

PyroesComponent is being instantiated inside AppComponent and as such it is a Sub-Component or Child-Component. There are several properties, but let’s concentrate in this tutorial in two aspects.

Actual DOM Rendering

../../_images/top1-html-elements.png

Nothing surprising here: PyroesComponent has generated a <pyroes-component-2> HTML tag and when rendering this has been placed in the DOM as a child of <app-component-3>

Further nesting sub-components is of course possible, with no actual hard limits set anywhere.

Note

The previous chapter of the tutorial had the tag <app-component-2> for the AppComponent, whilst this is now <app-component-3>.

The extra -x is calculated each time and depends on class creation order (import order) Never count on it to be fixed, because it won’t be.

Sub-Component Rendering

As mentioned above, there are different ways to have PyroesComponent render inside the AppComponent. Let’s list them

# This is the one we used above. Just instantiate the component
# inside the ``render`` method

def render(self, node):
    ...
    PyroesComponent()

Take into account:

For the Manual and HTML methods, the component has to be imported somewhere. If the component which has to be instantiated is never imported, there will be no relationship between the component and the DOM node with the same selector name.

From a practical point of view, if the file containing the Python code is never imported is just like a text file, with no meaning.

Observables as callbacks

The reactive extensions implementation in AnPyLar has chosen to make certain observables also callables. Specifically those that are created in the bindings directive. As in

class PyroesComponent(Component):

    ...
    bindings = {
    'pyro': Pyro(pyd=11, name='Pyro Nakamura')
    }

which allows later the following

def render(self, node):
    ...
    node.select('input')._fmtvalue(self.pyro.name_)

Here the Observable doubles as the callback to which the value will be published when it changes in the input field. This means effectively that:

self.pyro.name_(some_value)  # is equal to: self.pyro.name = some_value

Although for this short tutorial sample it doesn’t play a big role, it can do so when using it as a callable subscribing to another observable, for example.